Breathing life into virtual worlds by creating the finest Player, NPC and Boss experiences possible. Champion my teammates through the ups and downs of production. Share my passion and enthusiasm with any team of which I am a part. Always push the bar of excellence, and seek to elevate the conversation. Consider "why" as well as "how". Do everything within my power to help create the best games imaginable.
Thorough usage of animation and design principles. Passion for arriving at the most creative and successful visual solutions possible. Strong aversion to settling on generic, uninspired results. Emphasis on effective, respectful dialogue with colleagues, and desire to absorb and leverage the breadth of their knowledge as well as advocate for their points of view. Eagerness to draw constructive meaning from error. Thoughtful contribution to collaborative working environments.
Individual Contributor:
Systemic Layered Animation Content
Gameplay Animation (general)
State Machine Setup, Layer structures, Systemic
Anims (Tiger Engine/Grognok)
Multi-Part Characters / Attached object secondary animations.
Data, Variables, Scripting and Expressions (blended multi-layer performance drivers)
Combatant Branching and Component/Data Setup
Technical support and investigatory tasks for animation team / Technical animation debugging
Collaboration with Engineering, Design, Technical Animation and Technical Art (systems/content/workflow)
Tools Proposals/Knowledge-share (when appropriate)
Documentation Misc.
Manager:
Personnel Development Processes and Leveling Proposals
Report Feedback / Reviews
Manager cohort rituals
Manager:
Planning and Risk Assessment
Team Management / Briefs / Documentation / Outsourcing
Motion Aesthetics and Content Pipelines
Motion Capture Scoping and Planning
Hiring Manager
Individual Contributor:
Gameplay / Cinematic / Conceptual Animation
State Machine Architecture & Blend Trees (Unreal Engine)
Montage Markup / Notify Workflow / Traversal Design
Blueprint Scripting / Prototyping (incubation)
Combat Design Pitches, Iteration and Tuning
Collaboration with Engineering, Systems Design and Technical Art
Coordinating with Gameplay/Tools Engineers on Character Performance/Content and workflow.
Character Setup (Using auto-rigger)
State Machine Architecture & Blend Trees
Collaboration with Gameplay Engineering, Engine Team and Systems Design
Working directly with engine team on editor feature requirements and authoring workflow
Markup/Notify Editing / Workflow
Traversal Aesthetics and Design
Experimentation with Motion Fields / Motion Matching
Motion Capture Scoping and Planning
Player / Creature Animation and Animation Aesthetics
Traversal Aesthetics & Design / Tuning
Coordination with Systems Design and Gameplay Engineering
Animation Markup Workflow
State Machine Architecture / Blending
Engine Tech Request and Planning
Motion Capture Scoping and Planning
Player Character, NPC animation
Marketing Cinematics (Pre-Prod - Closed Beta)
Anim Trees and Markup Tuning (UE3)
Player Character, NPC and Boss Animation (Early Production - Live Content)
Principal Artist - Live Content Teams
In Game Cinematic Block-In
Game Testing and Quality Assurance
Bachelor of Fine Arts in Production Animation
Computer Science Major
Robert B. Mcmillen Scholarship for the Arts
Primary: Character Animation / Mockup, State machine / Blueprint Scripting / Systems Prototype, Character Setup
General: Hiring Manager / Planning and Ideation, Drawing/Painting, Character Setup, Workflow
Autodesk MAYA, MAX Animation, General Modeling
UNREAL ENGINE 4/5 Animation, State Machine, Blueprints Prototyping
Adobe Photoshop Painting / Drawing
After Effects / Premiere General Editing / Ripomatic
General Productivity Tracking, Source Control, Sheets
Matthew Wingler linkedin.com/in/matthewwingler/
Evan Lesh linkedin.com/in/evan-l-b9087a24
Omar Amador: linkedin.com/in/omaramador
Thomas Vinas linkedin.com/in/thomas-vinas
Robert Djordjevich linkedin.com/in/rdjordjevich
Nick Wiley: linkedin.com/pub/nick-wiley/25/85a/384
Brian Lawver: linkedin.com/pub/brian-lawver/30/4b/34a
Jazno Francoeur: linkedin.com/in/jazno
Prototyping personal games, Playing Games, Reading / Non-Fiction, Animated Film / TV, Drawing / Painting, Singing, Paintball, Running / Soccer, Gardening / Growing fig trees, Watching Movies, Watching BAD movies with friends.