I am delighted to be a game developer working in the Bellevue, WA US area.
After earning my BFA in production animation at DigiPen in 2008, I interned in the cinematic dept. at Airtight Games on a capcom title Dark Void. Later I joined up with ArenaNet Inc.,an NCsoft studio, where we shipped Guild Wars 2. It was gratifying to work on this title from near start to finish, and to support it with live content after launch so early in my career. It was fortunate to gain such a thorough window into a full production cycle, and I really enjoy seeing things to completion. It's better still to see them thrive and grow thereafter!
I've since gone on to work at Motiga Inc. where we incubated and developed a stylish PVP 3P Moba called Gigantic, ArenaNet again, this time on incubation projects, and further incubation and early production at Probably Monsters/Cauldron Studios. At Bungie I had the opportunity to support Destiny 2 from its Final Shape expansion until it’s sunset in 2026. As time has gone on my responsibilities have drifted into technical animation / scripting in engine as well as management and production planning.
I find great satisfaction gathering knowledge and solving problems whether those problems are technical, feel of play or aesthetic. It's important to remain adaptable, and prepared to evolve personally and professionally as circumstances require, even within a single product cycle. It's critical to build respectful working relationships with colleagues, to punctuate folks' challenging work with recognition and compliments (in victories small or large), and to support them wherever possible. Everyone is learning new things all the time. Be a coach and a guide. We all share the fierce desire to create memorable experiences and delight for our players, and what we do is often not easy, or is required within contexts that aren't always ideal. I believe it is fortunate we should be living now, working in this field, with its rapidly expanding possibilities, despite any of its difficulties.
To develop games alongside extremely talented, friendly people who care deeply about players and each other is a privilege, and I'm honored to have a place among you.
Lets remember to help one another find our individual satisfaction as we stack up day to day victories together, building each other up as we build our products, because making a game; particularly from inception, can be a perilous road with many setbacks.
Specialties: Animation, Technical Animation and Gameplay Feel / Management and Ideation Process / Systems Design sensibility / Blueprint Scripting, Prototyping and Feel Tuning
I very much enjoy prototyping my own game projects in spare time using Unreal Engine.
It is a powerful thing to engage with fans in our medium. We all need a bit of escapism and experience to cut through the noise and focus our attention in the present. We have an opportunity to evoke powerful emotions through our interactive art and the possibility space for new experiences is always evolving… We get to share in the adversities and triumphs of our players on Youtube or Twitch. Their play resonates can resonate through a lot of worldly noise, and congeal into fond memories, good times… and more.
Benjamin Freedman
BenFreedmanArt@gmail.com
https://www.linkedin.com/in/benfreedman