Breathing life into virtual worlds by creating the finest Player, NPC and Boss animations possible. Champion my teammates through the ups and downs of production. Share my passion and enthusiasm with any team of which I am a part. Always push the bar of excellence, and seek to elevate the conversation. Consider "why" before "how". Do everything within my power to help create the best games imaginable.
Thorough usage of animation and design principles. Passion for arriving at the most creative and successful visual solutions possible. Strong aversion to settling on generic, uninspired results. Effective, respectful dialogue with colleagues, and desire to absorb and leverage the breadth of their knowledge. Eagerness to draw constructive meaning from error. Thoughtful contribution to collaborative working environments.
Feb 16 - Present
Feb 13 - Feb 16
Oct 08 - Feb 13
2004 - 2008
2003 - 2004
ArenaNet Inc. - Senior Character Animator
Player and NPC animation, State Machine
Motiga Inc. - Senior Character Animator - Gigantic
Player and NPC animation. Marketing Cinematics.
ArenaNet Inc. - Character Animator - Guild Wars 2
Player, NPC and Boss Animation.
Principal Artist - Live Content Teams
Airtight Games - Animation Intern - Dark Void
Freelance Illustration - Hobby Games
Digipen Institute of Technology
Bachelor of Fine Arts in Production Animation
Grand Valley State University
Computer Science Focus
Robert B. Mcmillen Scholarship for the Arts - Full Tuition
Games, Literature/History, Life Drawing/Painting, Animation, Sculpture, Singing, Paintball, Running/Soccer, Watching Movies, Watching Bad movies