I am an animator who is delighted to be working in the Games Industry in Bellevue, WA.
In 2008, after completing a DigiPen BFA in production animation, I was invited to Airtight Games cinematic team as an intern contributing on a Capcom title called Dark Void. Subsequently, I was offered a position with ArenaNet Inc., a subsidary of NCsoft Corporation, where we shipped Guild Wars 2. I was pleased to have been able to follow through on this title from near start to finish, and to support it with live content after launch. I like to finish things I've started. It is better still to see them thrive! My responsibilities included player character, npc and boss animations. I was also given the opportunity to act as principal artist on multiple content teams post launch. Currently I am situated at Motiga Inc. excitedly working away on our upcoming title Gigantic!
As an employee, I derive a great deal of satisfaction from chasing down problems. For me, it's important to remain adaptable, and be prepared to evolve personally and professionally as circumstances require. It is a major priority for me to have candor with my colleagues, and treat them with the respect and recognition that people instinctively long for while performing a difficult job. We all share the intent to create memorable experiences for our players. What we do is not easy. It is fortunate that we should be living now, working in this field driven by rapidly expanding capabilities! At ArenaNet I was privileged to create alongside extremely talented, friendly people who care deeply about their players. Today, I am pleased to continue work in an environment similarly dedicated to excellence.
It is a powerful thing to engage with gamers in our medium. We get the opportunity to evoke emotions through our interactive art, and see our efforts pay off. We can share in their in game adversities on Twitch or YouTube. Their moments of play should resonate long after they've moved on to other things, and congeal into fond memories of the times they chose to spend with us.